HerzogDePuce
Squire
posted 05-29-16 04:46 PM
CT (US)
3468 / 3940
Thanks, Pulkit. Definitely worth watching.
Bofur
Squire
posted 06-05-16 01:55 PM
CT (US)
3471 / 3940
He already said he's never finishing :P .
Owlblocks
Squire
posted 06-09-16 06:46 PM
CT (US)
3472 / 3940
Just wanted to make sure, Bofur: You know he was joking, right?
Bofur
Squire
posted 06-10-16 00:19 AM
CT (US)
3473 / 3940
“It's the job that's never started as takes longest to finish.”
aidenpons
Squire
posted 06-12-16 04:54 AM
CT (US)
3475 / 3940
Is that link supposed to redirect to nowhere? :S
dfg3
Squire
posted 06-22-16 08:14 PM
CT (US)
3478 / 3940
Just be patient guys.
I've been waiting for almost three years now (which comparatively isn't that long) and I've seen some changes going on even though I'm not really in the making.
They have lives too and a lot can go on in 4 years. I would not lose hope in someone so quickly.
aidenpons
Squire
posted 06-23-16 05:16 AM
CT (US)
3479 / 3940
[LONG RANT]
TL;DR: Can we haz what you have as it stands?
You haven't considered releasing the mod as another beta version? You yourself said the game was playable for the most part....
You don't have to release it as final. In fact, I think releasing it as a "final" work and saying "I will never do any more work on this!" is rather a silly way to go about it.
The mod will always be worked on - if not by you, then by others as a group - if not by them, we shall personally tweak the game files for our own SP games - if not by them, then I at the least will fiddle around.
What do you stand to lose by releasing it in this format? There's nothing glaringly broken - and if there is, you can put a small tag saying what is broken. We'll fix it or we'll just ignore it.
Okay, there are no proper ToME AI produced so far. I think that's partly because the AI scripters around haven't got their hands on the stuff to do and don't know how the mod plays. Doubtlessly there are many other regions; but one cannot create an AI for a game they don't know. Yes, you could create an AI; but you have plenty of other things to do. And an AI will not be created unless somebody does; you seem to be reluctant, so why not allow others to have a crack at it?
Literally, this mod will only be finished when you hit the engine limits. There will always be more to add. This is trying to represent a HUGE world with tens of hundreds of thousands of millions of worlds. Small things will be added - like extra hero units, extra unit units (heh), some new graphics - and slowly the mod would just... get bigger. AOE2 is "finished;" all that happens is that HD is developing DLCs; and yet we make our own little units, and our own little tweaks, and out of that we seem to have gotten Forgotten Empires (maybe? I wasn't around and playing with it when FE was being made). Who knows what the future of this mod will be...
I just don't see what you've got to lose by releasing the mod at this point in time. You want to proudly (and righteously so) say "We have finished Tales of Middle-Earth!" but to me such a thing never really will exist. To you it might, and indeed there would be a 'framework' we can work our additions on... but let's face it, if you did say "We have finished Tales of Middle-Earth" you would either have some niggling things that needed adding but were just too difficult to work out (like a Dwarven civ) or you would spend years perfecting it.
I've fiddled around with making an overhaul for another (completely different) game; I've stopped because it refuses to run on Win10 (excusable when you consider the game was made in 1999). You might stop, or pause, as you seem to be doing now; why not release it?
I don't want to be impatient. ToME will in some shape or form be excellent. But that is some time away - at the moment you seem to feel it is merely "good" or "very good."
I just don't see why you don't want to release another beta.
I've probably used the word "Now!" too many times. I don't want to demand something from you. I'm just wondering what your reasons are for not releasing an update...
Put it another way: The current ToME beta we have to work with is a bit of a mess. I haven't played it, for various reasons that would detract from the point of this paragraph. Yet it was released. We all feel the current beta that is available is unfinished and needs work - you most of all, I'd guess. You've put that work into it and you still feel it needs more work. As I said, it always will. The beta seems to be stable and I daresay enjoyable.
I'd guess an updated version would be about the same level of stability (time spend modding != stability :P), but a good deal more enjoyable.
"I already know what council you would give, Mr Wednesday" said Aidenpons. "And it would seem like wisdom but for the warning of my heart."
"Warning? Warning against what?" said Mr Wednesday sharply.
"Against delay. Against the way that seems easier."
/quote :P
pergessle42
Squire
posted 06-23-16 07:50 AM
CT (US)
3481 / 3940
The people here are way too serious. I make ONE joke, and everyone starts saying "Be patient, be patient." I am very patient. And i waited for 3 years too.
pergessle42
Squire
posted 07-21-16 06:52 PM
CT (US)
3486 / 3940
I hope they are gonna finish it in 2/3 months. Or else...
Bofur
Squire
posted 07-21-16 08:29 PM
CT (US)
3487 / 3940
Or else you'll have to wait another 2/3 months :O
Owlblocks
Squire
posted 07-24-16 04:48 PM
CT (US)
3488 / 3940
Thanks to Matt, Pulkit, Jorgito and Co. for their work on this gem.
Really, when this mod is released, it will be a party...
A Long-Expected Party (Badum-duum duum CHING)
aidenpons
Squire
posted 07-25-16 03:25 AM
CT (US)
3490 / 3940
And then the shadow of the past will haunt us and all the blood time that went into this...
and we'll eat roast mutton while above the gathering of the clouds is taking place
pergessle42
Squire
posted 08-18-16 02:50 PM
CT (US)
3491 / 3940
Will the beacons of gondor be in the game. like if the ememies attack you, your allies find out and come help you.
Bofur
Squire
posted 08-20-16 08:23 AM
CT (US)
3492 / 3940
That would be pretty redundant if there's cartography tech or something analogous to it.
pergessle42
Squire
posted 08-20-16 09:58 AM
CT (US)
3493 / 3940
It could be added like a upgrade to the watch tower or something like that
HerzogDePuce
Squire
posted 08-20-16 07:11 PM
CT (US)
3494 / 3940
Perhaps a LOS-tech for Watchtowers and/or Outposts.
I don't remember any mod or expansion that added something to make Outposts more attractive.
pergessle42
Squire
posted 08-22-16 02:30 PM
CT (US)
3497 / 3940
Mr Wednesday,
You (Creators) owe us nothing. You made the choice to create the mod/game. You should not listen to the people who say that you take too long and things like that. If people think that things should be done diffrently, they could make their own mod/game. On the other hand, it is good to be open with the community. While it is wrong for people to "beat, nag, mock, or shame the creators into doing it now or doing it a way they don't want to", with a community this open, people could help. From what i have seen, you listen to the people here. And that's why the beating,nagging... happens. People make a good tip, and then you listen to them. But later, when they make a tip you dont want to do, and you dont do it, they get mad. But the percentage of those people is low. Most of us understand that this is YOUR game/mod. So i believe im speaking for everyone, when I say that you can take your time and do everything the way YOU want to. Nobody is rushing you.
Take Your Time.
nhoobish_est
Squire
posted 08-26-16 08:04 AM
CT (US)
3499 / 3940
The BETA release back in 2012 was already superb for being able to play the game. Although, it lacks some things or some balance, I have had much fun playing the BETA mod. I have even made a scenario for it and enjoy playing it from time to time.
I think releasing the BETA was a great thing, it ensures that people actually stink along with the process and may even come to your aid.