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Mod Design and Discussion
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Age of Kings Heaven » Forums » Mod Design and Discussion

  Topic Originator Replies Last Updated
[ ] Sticky: The AOKH Modders Guild
Page 1 · 10 · 15 16 17
597
[ ] DAT files won't run after getting modified with Advance Genie Editor (Definitive) 2
[ ] Sengoku Total Conversion
Page 1 · 12 13 14
470
[ ] Introducing Advanced Genie Editor 3 with Language DLL Editing
Page 1 · 10 · 18 19 20
689
[ ] Age of Chivalry - Download Now!
Page 1 · 20 · 40 · 60 · 80 · 100 · 120 · 140 · 163 164 165
5769
[ ] House 100 pop + 10x Resources + 1000 Population 0
[ ] SLX Studio - A new SLP and DRS mod tool.
Page 1 2
60
[ ] Introducing: Possidon's Eye-Candy Expansion 16
[ ] AGE3 Question - unit w/ more than 2 resource dropoff points? 0
[ ] Age of empires ii de in age of empires ii HD 1
[ ] DE data mod problem when reloading saved games 1
[ ] Unit/Building Concepts
Page 1 · 10 · 20 · 27 28 29
985
[ ] Improving AoC - Fire 2
[ ] A modified empires2_x2_p1.dat could not be used after the latest version of Age2 DE had been released. 0
[ ] distributing voices from DE? 18
[ ] Changing unit names in DE 10
[ ] Release Party for "Dawn of Rome" 6
[ ] seek resource for Dungeons & Dragons 2
[ ] AGE2 CQ Help me with recolor of units and how to changed 9
[ ] Cavalry reskin part 2... 19
[ ] Age of Kings: Realms
Page 1 · 10 · 16 17 18
619
[ ] Released! - Portuguese Civ Mod III
Page 1 2 3 4
114
[ ] Flame, snow and flag placing tool 9
[ ] Shadows and cavalry graphics. 0
[ ] Khans of Tarkir Mod 2
[ ] Additional info graphics/panels (e.g. villagers tot, vill on food) 0
[ ] Adding tips to command bar [WK UP 1.5] 0
[ ] 3d model buildings aoe 1
[ ] EP comparison and a meme 0
[ ] Units Radii 6
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