Archived News From June 2003

Due to the old age of most of these news items, all hyperlinks have been disabled. It is also not possible to comment on any of news. They are presented in their current form purely for your reading pleasure – it’s the closest thing to a time machine we can offer you!

Ship Suggestions
Posted by Aro on June 23rd, 2003 @ 11:58 p.m.
Recently da hobo posted a thread in the Age of Empires III Discussions forum about some new ship ideas ES could add to a new game.

I am sure that I’ve seen this some where else so its not in my credit.
I think that for a ship to move it must have a crew of about 5 or 6 to be able to move and fire. When you create a ship it comes with a starting crew of 5. If the crew dies it can be replaced with any non-hero, non-UU foot soldiers can become the crew if use the command “become crew member”. Once a unit is a crew member it cannot un garisson but it does not take up garrison space.

To find out more information or to add your own additions to this idea, post in the thread located here.

FAQ Updates
Posted by Aro on June 22nd, 2003 @ 0:36 a.m.
I’ve recently gotten the main FAQ, Blacksmith FAQ and the Scenario Design How-To’s updated and AoC-ized so they include the Expansion pack information and questions, so feel free to have a look if you haven’t already.

New Forum: AoKH Ladder
Posted by Aro on June 20th, 2003 @ 6:29 p.m.
Kind of old news, but it deserves to be announced. We now have a ladder forum for ladder questions, and it will also contain the ladder sticky threads that were once in G&SD. So if you’re interesting in signing up for the ladder or have any ladder-related questions, feel free to visit the ladder forum here.

Temporary Absents
Posted by Aro on June 19th, 2003 @ 11:10 p.m.
This is just an announcement that Philip will be leaving to Bremen, Germany on a business trip from today (June 19th) until July 3rd. I will be in charge until then. Quoted from Phil…

I will be gone to lands of grass, tree and lake – but it will only be for a short while, so please don’t trash the place. If you’re good, I promise to bring you back a present. And while I’m gone, I won’t be reading e-mail, so if you drop me a line, be prepared to go without an answer like usual.

Have fun, Phil!

FOPT Tournament Update
Posted by Aro on June 19th, 2003 @ 7:34 p.m.
FOPT_Strawberry has sent me more news about the status of their Anniversary Cup Tournament for AoC and AoM.

FOPT’s huge Anniversary Cup Tournament for AoC and AoM, which originally started with 1024 (!) players, is in Round 5 now and only 64 players (32 for AoC and 32 for AoM) are left in the competition. Basically all current top-players from Zone and ESO are in – impossible to name a clear favorite at this stage.

However, in Round 5 there are some highly interesting games already, for example GeeK vs Longbowman, Capoch vs Shmeker or Kyo vs Fletcher!

Starting with this round the matches are played in “best of three” mode which means you need 2 wins to advance. Of course all games are available for download on our website.

Talking about AoM, we have (thanks to UD_Clan – on their website you can find more info and photos) managed to grab three fascinating AoM-Games between Halens and ShiauTz from an Invitation-Tournament in Seoul, Korea which was live-broadcasted in Korean TV earlier this week. The 3rd and decisive game between these two top-experts might even be one of the best Seth vs Seth games ever played.

Get recorded games and follow the tournament at (please remember that you must be registered to be able to download files from our forum – registration is free and easy).

Pretty Town Contest
Posted by Philip on June 6th, 2003 @ 5:42 a.m.
Like usual we have some “meaningful” news for you.

This news will answer, one question that has preoccupied the minds of mankind. Scholars, theologians, professors, shipwrights, poop-smiths, and plague victims who have all gone through life with this one question on the tip of their tongues. And finally, at long last, a group of dangerously obsessed dedicated people have come up with an answer.

The question is, of course, “When is the next contest?” and the response to this question is available for every designer from every realm of HG’s with an AOK editor to participate in or if you want to simply view.

The answer to this nagging question is of course without much more or any further adieu or theatrics is “now”.

Now that this contest has begun it will allow the chance for designers to show a select group of judges their work and to perhaps show off. The only large catch is that it must be an Aztec or Mayan style civ that the town features.

For more information check out this. A post has also been dedicated to this event and can be found here.

So get going on that contest entry and do not forget the rules!

I am sure all of you rogue designers tend to do that at one time or another.

Battle of the Clans
Posted by Aro on June 3rd, 2003 @ 11:34 p.m.
Cherub Macdaddy has started a Clan vs. Clan tournament in the General & Strategy Discussion forum.

… Eligible: Any group of players that wish to compete and will remain active for 2 – 4 months. Minimum 3 players; optimal 7; maximum 11. All individuals must be signed up for AoKH ladder.

Here is the principle – 4 individual 1vs1 games and 3 team games to be played in a one month span between the two competing teams. The same player may play in only one single and one team game. Participants should follow ladder rules and more to be added soon.

Game 1: 1vs1 on Islands (or Arabia) worth 2 points
Game 2: 1vs1 on Arabia (or Islands) worth 1 point and counts as tie breaker
Game 3: 1vs1 on Blind Random with Random civs worth 1 point
Game 4: 1vs1 on Varying Map which would change month to month (ie Deathmatch, Castle Blood, Michi, Gold Rush, etc.) worth 1 point
Game 5: 3vs3 on arabia (or migration) worth 2 points
Game 6: 2vs2 on migration (or arabia) worth 1 point
Game 7: 2vs2 on blind random (pick your own civs) worth 1 point

That’s it basically. Teams would send in there rosters via email before the 5th of each month. With the names of players competing at each game and the substitutes. Teams would then have one month to complete games. A team can forfeit certain games at the initial roster entry with only the loss of that games point total. But if they enter an individual (or team) for that slot that does not show up to play; they will forfeit that game, it will count as a ladder game and they will lose an additional point.

For the complete list of rules, tournament stats and to sign up, visit the thread here.

We Bid Adieu
Posted by Philip on June 3rd, 2003 @ 4:58 p.m.
As we welcome another angel we say goodbye to an old friend that we have all grown accustomed too. Luke, Aka Luke Gevaerts aka Cherub Luke, aka Angel Luke has decided to leave the realm of the staff of Aok. But he still has decided to stick around and provide the community with his valuable incite he writes.

“Without administrative pressure, I can focus more on my real life, and on being a part of the community I’ve spend so much time with.”

So lets take some time to say a few words here.

Our Newest Angel
Posted by Philip on June 3rd, 2003 @ 5:24 a.m.
Another momentous occasion, in recognition for his hard work and dedication, a well natured cherub we know and hopefully love, has been promoted to the ranks of “Angel”. Aro has shown great ability and good character and this will be an opportunity for him to continue his good service!

A Congratulatory Post has been started.

Ladder League
Posted by Aro on June 2nd, 2003 @ 2:47 p.m.
Macdaddy is planning on doing the Ladder League once again.

For those of you who have not participated in the ladder league, it is a round robin and you are grouped with people in your skill range. There is a home and away game in which the home player picks the map. All games count towards ladder and top players of each bracket move up in difficulty and the bottom players move down a division.

The League should start in the first couple weeks of June. Go here to sign up.

Music in Scenarios
Posted by Aro on June 1st, 2003 @ 6:41 p.m.
Luke started a thread in the in the Scenario Design forum about the importance of music in a scenario.

Basically, any single player-designer is left with three options to breathe life into a project, not taking into account the nescessary developed characters in a good story: VA, SFX, and music.

I think that music has simply become another prequerisite for a succesful project, though I may just stand alone on that judgement. Which leads us to the discussion at hand: how important is music for a scenario? From where I stand, you simply can’t live without it. The Matrix without music? Please wake me up when we’re done. Silent Hill without music? I’d waste €70 buying it if this hypothism became reality…

What’s your opinion? Share your thoughts in the thread here.