Archived News From March 2004
Due to the old age of most of these news items, all hyperlinks have been disabled. It is also not possible to comment on any of news. They are presented in their current form purely for your reading pleasure – it’s the closest thing to a time machine we can offer you!
- The University Update
- Posted by Aro on March 30th, 2004 @ 1:03 a.m.
Not only does the University have a new look, but it also has a large new addition to it – asection, covering Map Design to AI scripting which is still under construction. The University is now a good resource for all types of articles for Age of Kings, so feel free to check it out and to me. Try to ignore the fact that many of the articles are outdated, because the University has been unupdated for a looooong time. I’ll be sure to announce when the Design section is up.
, Age of Kings Heaven’s old Strategy section, has gotten a makeover. It has a navigation-friendly look to it thanks to Dark_Warrior_1_’s helpful comments.
- Solving the Mystery of AoK Poll Results
- Posted by Aro on March 28th, 2004 @ 6:32 a.m.
- storycreator‘s poll he conducted in the
What are the reasons you still design for Age of Kings and didn’t change?
The editor is well balanced between features and an easy control – 25
The Setting (the Middle Ages) – 22
The Community – 22
I did not want to abandon projects in-the-making – 10
My PC was / is too slow for 3D editors – 8
I don’t want to learn everything anew – 4
To view the complete results, just visit. If you want to see the original poll, visit .
forum a short while ago is over, and he posted up his results in an article at the . The results are rather interesting, and it’s an over-all good read. Here’s one question and answers from the poll…
- WCL – Week 8
- Posted by Aro on March 24th, 2004 @ 2:17 a.m.
If 2 clans have a dispute for a spot to advace to the next stage of WCL (for example: 1 clan advanced to elite group and 2 other clans have 50 points each one and only one of them should advance), then we will take into consideration the result between these 2 clans that are in the dispute. In case their result is 2-2, then 5 games should be played to decide which clan will advance (all the 4 WCL maps + a full random game).
You can see thefor week 8, or you can check out .
World Clan League is starting on their 8th week, and it looks like they added a new rule that solves any problem that could arise if two clans have the same amount of points and only one can go on to the next round. Here’s some info from the website:
- Season 4 – Fair Play Cup Results
- Posted by Aro on March 21st, 2004 @ 6:14 a.m.
Congrats to the NeT Clan!
has announced the winning clan for their Season 4 Fair Play Cup. It looks like the NeT Clan has been declared the winner, with the SuNo clan following with a close second. Here’s the scores listed on the RTS League website…
- 2nd Annual Best Screenshot Competition
- Posted by Aro on March 20th, 2004 @ 5:39 a.m.
- zyxomma100, host of the first Best Screenshot Competition where the best screenshot of each category wins, is holding a second competition. The categories in this competition are best forest scene, best battle scene, best jungle scene, best winter scene, best naval scene, best town design, and funniest screenshot.
Already there are many great submissions, making it an “anybody-could-win” competition. If you want to read the rules or details of this contest, give the. Good luck to all entering their screenshots!
- World Clan League Update
- Posted by Aro on March 17th, 2004 @ 11:35 p.m.
The clan has also processed the roster-change requests today. Quoting from the site…
Note that all the roster-change requests have been processed today, so if you’re in WCL and you want to do new changes in your clan roster, take a look.
Good luck to everybody in the WCL!
is starting the 7th week of their World Clan League, which, according to the site, has been going very smoothly so far. If you want to see , or if you want to see how well the clans have , just visit the Legion Clan site.
- AoKH’s Two New Cherubs
- Posted by Aro on March 14th, 2004 @ 7:21 p.m.
- I would like to introduce Age of Kings Heaven’s newest staff members, Qazitory and Shadowflare.
Shadowflare will be helping with the ModPack related content on the site, as well as moderating the ModPack Discussions forum. Qazitory will be helping us with the moderation of the Strategy forums, as well as might help us with strategy content in the future.
Congrats to you both! 🙂 You can feel free to congratulate themin the Town’s Crier.
- CERPIO Gladiator Cup II Tourney
- Posted by Aro on March 14th, 2004 @ 5:50 a.m.
- Announced previously over at the
Since the last Gladiator Cup tourney was such a success, they decided to host a second tourney with a $300 cash prize (courtesy of their member CERPIO_Dock). You can feel free to, but make sure to do it quickly. There’s a 256 player limit.
, CERPIO_MaNkKiN_ has announced on their news page that the sign-ups for their second Gladiator Cup Tourney has began.
- Game Designers vs. Hockey Players?
- Posted by Aro on March 11th, 2004 @ 11:20 p.m.
- Thanks to Insane Sheep for posting this up in our
Team 1 (ES)
Player 1, blue, The Sheriff, Kevin Holme, Mongols
Player 3, green, TheMoonGoat , Nick Currie, Britons
Team 2 (Flames)
Player 2, red, ferknuckle , Andrew Ference (#21), Franks
Player 4, yellow, The Destroyer, Denis Gauthier (#3), Byzantines
Player 5, light blue, THE General, Jarome Iginla (#12), Saracens
Player 6, purple, turbo , Craig Conroy (#22), Celts
Player 7, gray, reggie , Robyn Regehr (#28), Spanish
Player 8, orange, frank the tank , Shean Donovan (#16), Goths
The game was 2v6, turbo, fast, coastal map. In turbo, your villagers gather and build 3x faster than normal, and it’s vitally important to keep your early villager production constant, and to make sure villagers don’t have too walk too far.
To read the rest of the article, visit thewebsite. Click the following link to download the .
forum. ES had invited the Calgary Flames, a hockey team and big AoC fans, to have a tour of their studios in Dallas. With 16 copies of AoC ready to play, they went up against some of the ES AoC pros. Here’s the teams and game statistics as listed on the ES website…
- Age of Kings Heaven’s Newest Seraph
- Posted by Aro on March 11th, 2004 @ 1:27 a.m.
- Age of Kings Heaven has undergone a Seraph change. Quoting Jayhawk…
I’m sure you all noticed that Age of Kings Heaven went through another change of seraphs.
Let me start by saying a big thank you to Philip D for all that he has done to keep Age of Kings Heaven as one of the most popular sites around.
I’m still not quite sure what caused you to leave, but I’ll respect the decision.
Next would be welcoming Aro, who’s served two seraphs (admirably so, I might even say) and has now stepped up to the plate to take over this particular rôle. Don’t be too jealous of him, as being a seraph is a lot of work and has a lot of responsibilities tied to it.
I wish him good luck in this task and hope it will give him as much enjoyment as it’s been giving me.
- Season 4 DM Results
- Posted by Aro on March 9th, 2004 @ 0:37 a.m.
- KoTR_Noorse over at the
SuNo – 44 Points
CsI – 42 Points
KCC – 38 Points
Os – 36 Points
Moon – 33 Points
SouL – 30 Points
NeT – 22 Points
Congrats to the SuNo clan!
has posted up the results for their Season 4 DeathMatch games, which seems to be a very close call, with the SuNo clan winning by 44 points and the CsI clan following close behind at 42 points. Here’s the scores that were posted on the League’s website….
- RTS League Season 5 DM Clans
- Posted by Aro on March 7th, 2004 @ 5:55 a.m.
- As posted by KoTR_Noorse at the
KoTR, Os, SpN, _Zilla, KCC, The Brits, SouL, CsI, SuNo, TwC, WARTED
Three clans, _FaMiLy, DaMaGeD and Ofb, have been selected to be back-up clans in case any of the above clans cannot participate for whatever reason. The new season starts March 8th.
, the clans for Season 5 of the League’s AoC DM divison have been chosen out of the 18 applications recieved. The following 11 clans have been selected by the league to participate int he 5th Season:
- Blacksmith Feature
- Posted by Anastasia on March 5th, 2004 @ 4:50 a.m.
- Defend the Castle by zyxomma100 is a great single scenario, and is pulse pounding, nonstop micro-strategy. The outstanding design is a creative AoK twist on the classic game of the same name by XGen Studios.
The game play is fast paced arcade action, and players progress through the challenging levels called rounds, while the enemy’s attack increases in strength and numbers. The amazing specialized unit selection with unique unit abilities add to the extreme challenge. Players advance into new rounds by successfully defending the castle and using the unique ability of the Alchemists (Monks) to convert enemy units for training. Players can train converted units during or between rounds to one of five defensive units from an intuitive training menu inside the game. I played for hours the first time I played, but I was a bit frustrated by the time I reached round five. Victory is assured as players are taken to the up-beat screen to try again, but the levels and a special timer allows for continued play against personal best records.
The creativity in this scenario is excellent and is realized in the concept of adapting a classic game to AoK. zyxomma100 gives us an incredible arcade experience, but don’t expect a romantic adventure story. The only story found is in the advanced commands, and read while two War Elephants charge your Archers! The Map is not a pretty town design but the menus are precisely designed and very intuitive.
Round 7 is where my castle crumbles! Try as I might, I couldn’t get past the level. This is where I get to blame the game! Seriously, there are some problems with the training menu, and the unique play also takes getting used to. The menu is made up of idle AoK units, and sometimes when I would convert units at the same time the game would cheat me out of them by spawning them simultaneously into the menu. The game can also cheat a player out of units after they are trained in a similar way. I thought I was receiving units for kills too only I’m not sure. For the training of units the player needs to train them one by one, and also keep any units away from the common spawn point on the castle grounds.
So try to keep all that in mind as wave upon wave of Teutonic Knights and War Elephants storm your castle, and if you last until the 6th round it won’t matter anyway…unless of course you can
- World Clan League – Week 5 Schedule
- Posted by Aro on March 3rd, 2004 @ 2:09 a.m.
- Yesterday began the 5th week of the Legion Clan’s World Clan League, the Tourney for a cash prize of 25,000 dollars. The Legion clan has put the schedule up for this week . Want to see the results for the Tourney so far? Make sure to check out for the latest results in the games played for the League. Again, good luck to all of the clans participating!