Halberdier
Published on 01-04-2017; updated on 01-04-2017
Tags: Game Statistics, Infantry, Reference, Units
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Introduction
The Halberdier is a great unit. It’s quite a cost effective counter to cavalry, and it can even hold its own in normal combat, although it is weaker than all other Imperial Age infantry units in pure stats. However, the Halberdier is still vulnerable to ranged units. In late games where the gold has run out, the Halberdier, along with the Elite Skirmisher and Hussar, are the primary units that are used.
Overview

In-Game Description: Stronger than Pikeman. Attack bonus vs. mounted units and War Elephants.
History from the Game Manual: The Halberd was a pike weapon invented in the Middle Ages for use against armored men, especially on
horseback. It consisted of a six-foot shaft with an axe head at the front, a spear point at the top, and thin point
at the rear. The spear was used to ward off cavalry. The thin rear point could be chopped down on an armored
man to penetrate the strongest armor. The axe head brought down with both hands could chop through armor,
arms, and helmets. Wielding the Halberd left the soldier exposed momentarily, so it was best used in formation
with other men at hand for protection.
Civ Bonuses and Upgrades
- Aztecs: Trains 15% faster (18.7 training time)
- Byzantines: Spearmen cost -25% (26F, 19W)
- Celts: Moves 15% faster (1.15 speed)
- Goths: Costs -35% starting in Feudal Age (23F 16W), +1 attack vs. buildings
- Goths Team Bonus: Barracks works 20% faster (17.6 training time)
- Japanese: Attacks 25% faster (2.25 reload time)
- Malians: +1 pierce armor per age, starting in Feudal
- Vikings: +10% HP in Feudal (66HP), +15% HP in Castle (69HP), +20% HP in Imperial (72HP)
- Attack: Forging (+1), Iron Casting (+1), Blast Furnace (+2), Garland Wars (+4, Aztecs Only)
- Attack vs. Standard Buildings: Arson (+2)
- Damage Radius: Druzhina (infantry have a 0.5 damage radius, Slavs Only)
- Armor: Scale Mail Armor (+1/+1), Chain Mail Armor (+1/+1), Plate Mail Armor (+1/+2)
- LOS: Tracking (+2)
- Speed: Squires (+10%, or 1.1 speed)
- Training Time: Conscription (33% faster, or 14.74 training time), Perfusion (100% faster, or 11 training time, Goths Only)
Statistics
Note: Click on a column header to sort the list by the selected column. Click on the Icon column header to return the table to its default state. The other units in its unit line are included for comparison.
Standard Statistics
Icon | Name | Age | HP | Att. | Att. Type | Reload Time | M. Arm. | P. Arm. | LOS | R | Acc. | Sp. | Tr. Time | Cost | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
W | F | G | ||||||||||||||
|
Spearman | II | 45 | 3 | M | 3.0 | 0 | 0 | 4 | 0 | – | 1.0 | 22 | 25 | 35 | 0 |
|
Pikeman | III | 55 | 4 | M | 3.0 | 0 | 0 | 4 | 0 | – | 1.0 | 22 | 25 | 35 | 0 |
|
Halberdier | IV | 60 | 6 | M | 3.0 | 0 | 0 | 4 | 0 | – | 1.0 | 22 | 25 | 35 | 0 |
Advanced Statistics
Icon | Name | Search Radius | Attack Delay | Attack Bonuses | Attack Bonus Vulnerabilities |
---|---|---|---|---|---|
|
Spearman | 4 | 0 | Cavalry: +15, War Elephants: +15, Camels: +9, Ships: +9, Eagle Warriors: +1, Buildings: +1 | Infantry: 0, Spearmen: 0 |
|
Pikeman | 4 | 0 | War Elephants: +25, Cavalry: +22, Camels: +16, Ships: +16, Eagle Warriors: +1, Buildings: +1 | Infantry: 0, Spearmen: 0 |
|
Halberdier | 5 (LOS is 4) |
0 | Cavalry: +32, War Elephants: +28, Camels: +17, Ships: +17, Eagle Warriors: +1, Buildings: +1 | Infantry: 0, Spearmen: 0 |