Long Swordsman
Published on 12-31-2016; updated on 12-31-2016
Tags: Game Statistics, Infantry, Reference, Units
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Introduction
The Long Swordsman is the basic infantry unit of the Castle Age. Unfortunately, the Long Swordsman sees very little use. The Man-at-Arms also sees little use, but at least it has the distinction of arguably being the most durable unit in the Feudal Age. The Long Swordsman doesn’t have this advantage because it is easily outclassed by the Knight in combat abilities. The role of the Long Swordsman is usually relegated to countering Eagle Warriors, but even then it is not always the best option. The Long Swordsman is effective versus pikemen and elite skirmishers as well, but these aren’t usually seen in large numbers in the Castle Age. They are trained at the Barracks.
Overview
In-Game Description: Stronger than Man-at-Arms. Attack bonus vs. buildings.
History from the Game Manual: The weapon of choice for noble warriors was the long sword. Being skilled with a sword was a social distinction because good swords were expensive and difficult to make. Men-at-arms of lower classes trained with shorter swords and less expensive weapons. Long swords were reserved for the nobility. The ceremony of becoming a knight involved being dubbed with a long sword by the new knight’s lord.
Civ Bonuses and Upgrades
- Upgrade: Two-Handed Swordsman (300F 100G, Imperial Age)
- Aztecs: Trains 15% faster (17.85 training time)
- Celts: Moves 15% faster (1.035 speed)
- Goths: Costs -35% starting in Feudal Age (39F 13G), +1 attack vs. buildings
- Goths Team Bonus: Barracks works 20% faster (17.5 training time)
- Japanese: Attacks 25% faster (1.5 reload time)
- Malians: +1 pierce armor per age, starting in Feudal
- Vikings: +10% HP in Feudal (61HP), +15% HP in Castle (63HP), +20% HP in Imperial (66HP)
- Attack: Forging (+1), Iron Casting (+1), Blast Furnace (+2), Garland Wars (+4, Aztecs Only)
- Attack vs. Standard Buildings: Arson (+2)
- Damage Radius: Druzhina (infantry have a 0.5 damage radius, Slavs Only)
- Armor: Scale Mail Armor (+1/+1), Chain Mail Armor (+1/+1), Plate Mail Armor (+1/+2)
- LOS: Tracking (+2)
- Speed: Squires (+10%, or 0.99 speed)
- Training Time: Conscription (33% faster, or 15.79 training time), Perfusion (100% faster, or 10.5 training time, Goths Only)
Statistics
Note: Click on a column header to sort the list by the selected column. Click on the Icon column header to return the table to its default state. The other units in its unit line are included for comparison.
Standard Statistics
Icon | Name | Age | HP | Att. | Att. Type | Reload Time | M. Arm. | P. Arm. | LOS | R | Acc. | Sp. | Tr. Time | Cost | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
W | F | G | ||||||||||||||
|
Militia | I | 40 | 4 | M | 2.0 | 0 | 1* | 4 | 0 | – | 0.9 | 21 | 0 | 60 | 20 |
|
Man-at-Arms | II | 45 | 6 | M | 2.0 | 0 | 1* | 4 | 0 | – | 0.9 | 21 | 0 | 60 | 20 |
|
Long Swordsman | III | 55 | 9 | M | 2.0 | 0 | 1* | 4 | 0 | – | 0.9 | 21 | 0 | 60 | 20 |
|
Two-Handed Swordsman | IV | 60 | 11 | M | 2.0 | 0 | 1* | 5 | 0 | – | 0.9 | 21 | 0 | 60 | 20 |
|
Champion | IV | 70 | 13 | M | 2.0 | 1 | 1* | 5 | 0 | – | 0.9 | 21 | 0 | 60 | 20 |
*Note: In the original Age of Kings, the militia line had 0 pierce armor.
Advanced Statistics
Icon | Name | Search Radius | Attack Delay | Attack Bonuses | Attack Bonus Vulnerabilities |
---|---|---|---|---|---|
|
Militia | 4 | 0 | – | Infantry: 0 |
|
Man-at-Arms | 4 | 0 | Eagle Warriors: +2*, Buildings: +1 | Infantry: 0 |
|
Long Swordsman | 4 | 0 | Eagle Warriors: +4*, Buildings: +2 | Infantry: 0 |
|
Two-Handed Swordsman | 4 (LOS is 5) |
0 | Eagle Warriors: +6*, Buildings: +3 | Infantry: 0 |
|
Champion | 5 | 0 | Eagle Warriors: +6*, Buildings: +3 | Infantry: 0 |
*Note: In the original Age of Kings, the militia line had no attack bonus versus eagle warriors.