Long Swordsman

Article written by Leif Ericson
Published on 12-31-2016; updated on 12-31-2016
Tags: , , ,

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Introduction

The Long Swordsman is the basic infantry unit of the Castle Age. Unfortunately, the Long Swordsman sees very little use. The Man-at-Arms also sees little use, but at least it has the distinction of arguably being the most durable unit in the Feudal Age. The Long Swordsman doesn’t have this advantage because it is easily outclassed by the Knight in combat abilities. The role of the Long Swordsman is usually relegated to countering Eagle Warriors, but even then it is not always the best option. The Long Swordsman is effective versus pikemen and elite skirmishers as well, but these aren’t usually seen in large numbers in the Castle Age. They are trained at the Barracks.

Overview

In-Game Description: Stronger than Man-at-Arms. Attack bonus vs. buildings.

History from the Game Manual: The weapon of choice for noble warriors was the long sword. Being skilled with a sword was a social distinction because good swords were expensive and difficult to make. Men-at-arms of lower classes trained with shorter swords and less expensive weapons. Long swords were reserved for the nobility. The ceremony of becoming a knight involved being dubbed with a long sword by the new knight’s lord.

Civ Bonuses and Upgrades

Statistics

Note: Click on a column header to sort the list by the selected column. Click on the Icon column header to return the table to its default state. The other units in its unit line are included for comparison.

Standard Statistics

Icon Name Age HP Att. Att. Type Reload Time M. Arm. P. Arm. LOS R Acc. Sp. Tr. Time Cost
W F G
 
Militia I 40 4 M 2.0 0 1* 4 0 0.9 21 0 60 20
 
Man-at-Arms II 45 6 M 2.0 0 1* 4 0 0.9 21 0 60 20
 
Long Swordsman III 55 9 M 2.0 0 1* 4 0 0.9 21 0 60 20
 
Two-Handed Swordsman IV 60 11 M 2.0 0 1* 5 0 0.9 21 0 60 20
 
Champion IV 70 13 M 2.0 1 1* 5 0 0.9 21 0 60 20

*Note: In the original Age of Kings, the militia line had 0 pierce armor.

Advanced Statistics

Icon Name Search Radius Attack Delay Attack Bonuses Attack Bonus Vulnerabilities
 
Militia 4 0 Infantry: 0
 
Man-at-Arms 4 0 Eagle Warriors: +2*, Buildings: +1 Infantry: 0
 
Long Swordsman 4 0 Eagle Warriors: +4*, Buildings: +2 Infantry: 0
 
Two-Handed Swordsman 4
(LOS is 5)
0 Eagle Warriors: +6*, Buildings: +3 Infantry: 0
 
Champion 5 0 Eagle Warriors: +6*, Buildings: +3 Infantry: 0

*Note: In the original Age of Kings, the militia line had no attack bonus versus eagle warriors.

Civ Availability

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