Militia
Published on 12-30-2016; updated on 12-30-2016
Tags: Game Statistics, Infantry, Reference, Units
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Introduction
The Militia is the only soldier available in the Dark Age. The unit can be seen in Drushes and rarely in Flushes when it is usually upgraded to the Man-at-Arms. Otherwise, it doesn’t see much action. It is trained at the Barracks.
Overview

In-Game Description: Basic infantry swordsman. Quick and cheap to create.
History from the Game Manual: Local peasants and workers called up for military duty in times of emergency made up the militia. These temporary soldiers were usually equipped with second-rate weapons and armor. They returned to their normal occupations when the emergency had passed. Levies of militia were often used as second-line troops when great lords assembled their vassals for a campaign. The militia was available for less demanding fighting and other tasks in support of the main army. England’s Harold Godwinson stood his ground in 1066 at Hastings with only his vassals. If he had fallen back and called up the Anglo-Saxon militia, known as the furd, some historians believe he would not have lost his kingdom to William the Conqueror. For much of the Dark Ages there were only small professional armies in the West. Militia led by strong leaders and their few retainers carried on much of the Dark Age fighting.
Civ Bonuses and Upgrades
- Upgrade: Man-at-arms (100F 40G, Feudal Age)
- Aztecs: Trains 15% faster (17.85 training time)
- Celts: Moves 15% faster (1.035 speed)
- Goths: Costs -35% starting in Feudal Age (39F 13G), +1 attack vs. buildings
- Goths Team Bonus: Barracks works 20% faster (17.5 training time)
- Japanese: Attacks 25% faster (1.5 reload time)
- Malians: +1 pierce armor per age, starting in Feudal
- Vikings: +10% HP in Feudal (44HP), +15% HP in Castle (46HP), +20% HP in Imperial (48HP)
- Attack: Forging (+1), Iron Casting (+1), Blast Furnace (+2), Garland Wars (+4, Aztecs Only)
- Attack vs. Standard Buildings: Arson (+2)
- Damage Radius: Druzhina (infantry have a 0.5 damage radius, Slavs Only)
- Armor: Scale Mail Armor (+1/+1), Chain Mail Armor (+1/+1), Plate Mail Armor (+1/+2)
- LOS: Tracking (+2)
- Speed: Squires (+10%, or 0.99 speed)
- Training Time: Conscription (33% faster, or 15.79 training time), Perfusion (100% faster, or 10.5 training time, Goths Only)
Statistics
Note: Click on a column header to sort the list by the selected column. Click on the Icon column header to return the table to its default state. The other units in its unit line are included for comparison.
Standard Statistics
Icon | Name | Age | HP | Att. | Att. Type | Reload Time | M. Arm. | P. Arm. | LOS | R | Acc. | Sp. | Tr. Time | Cost | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
W | F | G | ||||||||||||||
|
Militia | I | 40 | 4 | M | 2.0 | 0 | 1* | 4 | 0 | – | 0.9 | 21 | 0 | 60 | 20 |
|
Man-at-Arms | II | 45 | 6 | M | 2.0 | 0 | 1* | 4 | 0 | – | 0.9 | 21 | 0 | 60 | 20 |
|
Long Swordsman | III | 55 | 9 | M | 2.0 | 0 | 1* | 4 | 0 | – | 0.9 | 21 | 0 | 60 | 20 |
|
Two-Handed Swordsman | IV | 60 | 11 | M | 2.0 | 0 | 1* | 5 | 0 | – | 0.9 | 21 | 0 | 60 | 20 |
|
Champion | IV | 70 | 13 | M | 2.0 | 1 | 1* | 5 | 0 | – | 0.9 | 21 | 0 | 60 | 20 |
*Note: In the original Age of Kings, the militia line had 0 pierce armor.
Advanced Statistics
Icon | Name | Search Radius | Attack Delay | Attack Bonuses | Attack Bonus Vulnerabilities |
---|---|---|---|---|---|
|
Militia | 4 | 0 | – | Infantry: 0 |
|
Man-at-Arms | 4 | 0 | Eagle Warriors: +2*, Buildings: +1 | Infantry: 0 |
|
Long Swordsman | 4 | 0 | Eagle Warriors: +4*, Buildings: +2 | Infantry: 0 |
|
Two-Handed Swordsman | 4 (LOS is 5) |
0 | Eagle Warriors: +6*, Buildings: +3 | Infantry: 0 |
|
Champion | 5 | 0 | Eagle Warriors: +6*, Buildings: +3 | Infantry: 0 |
*Note: In the original Age of Kings, the militia line had no attack bonus against eagle warriors.