Published on 12-31-2016; updated on 12-31-2016
Tags: Game Statistics, Infantry, Reference, Units
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The Two-Handed Swordsman is an interesting unit. It is largely a stepping stone to the Champion. Like the Long Swordsman, is outmatched by all units except trash units (spearmen, skirmishers, and light cavalry) and eagle warriors. Its stock only improves in the late Imperial Age when gold has nearly run out, and players can only afford trash units. Only civs that don’t have champion are likely to use this unit at this stage of the game, most notably the Malay civilization from the Rise of the Rajas expansion who lack the Champion upgrade but have Two-Handed Swordsman that don’t cost any gold after Forced Levy is researched.
In-Game Description: Stronger than Long Swordsman. Attack bonus vs. buildings.
History from the Game Manual: As armor improved, so did weapons. The two-handed sword was an innovation that allowed a man to swing with the power of both arms, not just one. This was a long and heavy sword, and it required a strong and well-trained man. The two-handed swordsman was a formidable adversary in hand-to-hand combat. Two-handed swordsmen used no shield and relied on the power of their attack to overcome an opponent’s shield and armor. Although he struck fewer times, each swing had the potential of being a mortal blow, regardless of the armor and weapons of the defender.
Civ Bonuses and Upgrades
- Upgrade: Champion (750F 350G, Imperial Age)
- Aztecs: Trains 15% faster (17.85 training time)
- Celts: Moves 15% faster (1.035 speed)
- Goths: Costs -35% starting in Feudal Age (39F 13G), +1 attack vs. buildings
- Goths Team Bonus: Barracks works 20% faster (17.5 training time)
- Japanese: Attacks 25% faster (1.5 reload time)
- Malians: +1 pierce armor per age, starting in Feudal
- Vikings: +10% HP in Feudal (66HP), +15% HP in Castle (69HP), +20% HP in Imperial (72HP)
- Attack: Forging (+1), Iron Casting (+1), Blast Furnace (+2), Garland Wars (+4, Aztecs Only)
- Attack vs. Standard Buildings: Arson (+2)
- Damage Radius: Druzhina (infantry have a 0.5 damage radius, Slavs Only)
- Armor: Scale Mail Armor (+1/+1), Chain Mail Armor (+1/+1), Plate Mail Armor (+1/+2)
- LOS: Tracking (+2)
- Speed: Squires (+10%, or 0.99 speed)
- Training Time: Conscription (33% faster, or 15.79 training time), Perfusion (100% faster, or 10.5 training time, Goths Only)
Note: Click on a column header to sort the list by the selected column. Click on the Icon column header to return the table to its default state. The other units in its unit line are included for comparison.
|Icon||Name||Age||HP||Att.||Att. Type||Reload Time||M. Arm.||P. Arm.||LOS||R||Acc.||Sp.||Tr. Time||Cost|
*Note: In the original Age of Kings, the militia line had 0 pierce armor.
|Icon||Name||Search Radius||Attack Delay||Attack Bonuses||Attack Bonus Vulnerabilities|
||Man-at-Arms||4||0||Eagle Warriors: +2*, Buildings: +1||Infantry: 0|
||Long Swordsman||4||0||Eagle Warriors: +4*, Buildings: +2||Infantry: 0|
(LOS is 5)
|0||Eagle Warriors: +6*, Buildings: +3||Infantry: 0|
||Champion||5||0||Eagle Warriors: +6*, Buildings: +3||Infantry: 0|
*Note: In the original Age of Kings, the militia line had no attack bonus versus eagle warriors.