Tag: Advanced Genie Editor
Many of us have, at one point or another, been designing a scenario and wished for "that one unit that they should have made!"? Well, now you can make it yourself! Using the Advanced Genie Editor (or AGE), you can change units, copy them, and even make completely new units. This guide will take you through the steps of making your first unit with AGE.
Salut everyone! In this article, I will teach you a thing that might be useful for your mods: how to make a building or unit that is limited? This can be useful if you wish to prevent a civilization from building too many of your new building(s), or if you wish to completely change the gameplay by limiting the number of barracks, stables, castles, TCs, etc. or for a unit, if you wish to not create too many of a specific unit. There are tons of things you can do with this! The question is how. The answer is here!
Many of us have had a brilliant idea for a unit or building to add to the game. So, we find out how to use AGE and figure out how to make the unit and the building, only to figure out that the icon to train or build it is missing. Why oh why is this happening? In this article, I will show you how to fix this frustrating problem.
Being able to train units in groups has been something that players of AoK have been wanting for quite a while. For most of the game's existence, no one has known how, but with BF_Tanks' research into annex units, it is now possible. This guide will teach you how to train any unit in a group of 4, as well as give pointers on other variations of this method.
One of the major introductions of the African Kingdoms expansion is the Feitoria, a buildings that generates resources over time. This new ability was introduced only in the HD edition of the game but it is possible to mimic this ability fairly well in the CD version.
For quite some time, ingame Tech trees were believed to be an uneditable, hardcoded part of the game. While they do have several hardcoded behaviors, adding units and researches is a fairly straightforward process, though completely different then adding them to the game itself.