Welcome to the Photoshop tutorial. Here I'll talk about the basic tools that you'll need in order to change Age of Empires II graphics. In this tutorial I will mainly focus on aoe buildings and copy and paste methods but the methods used here can also be applied to units.
Recently I've become involved in modding again after a brief absence from the scene. I used to mod my buildings like most everyone did, with cut and paste AoK graphics or imports from other games. And while those graphics can look great, there are 3 major drawbacks...
Especially with the release of new DLC, there is some dissatisfaction with the architecture of a few civilizations. Particularly common are wishes that the Vietnamese used Chinese buildings and that the Spanish and/or Byzantines shared the Italian architecture. Fortunately, they can be changed quite easily with just a bit of data editing.
Salut everyone! In this article, I will teach you a thing that might be useful for your mods: how to make a building or unit that is limited? This can be useful if you wish to prevent a civilization from building too many of your new building(s), or if you wish to completely change the gameplay by limiting the number of barracks, stables, castles, TCs, etc. or for a unit, if you wish to not create too many of a specific unit. There are tons of things you can do with this! The question is how. The answer is here!
Copy & pasting mostly relies on copying or cloning. But apart from those two techniques you can also use a third technique which is drawing by hand. This one requires a bit more attention but allows you to create new parts and even fix mismatching cloning parts.
One of the major introductions of the African Kingdoms expansion is the Feitoria, a buildings that generates resources over time. This new ability was introduced only in the HD edition of the game but it is possible to mimic this ability fairly well in the CD version.
A little tinkering with a genie editor reveals that AoK is filled with duplicate buildings. There are four barracks, one for each age; two siege workshops, one for each age where you can build them. However, there are twenty town centers and no less than thirty-two units all unhelpfully called 'Gate', making the modding of gates and Town Centers a difficult proposition. This article explains the purposes, relations, and naming conventions of these units and their even more numerous graphic IDs. Armed with this knowledge, you can add new graphic sets more easily, and even create new sets of gates!