Tag: Cinematics

Dealing with Music and Dialogue

If there's one thing most designers would like to have, it's a system that allows them to control background music at will. It's painfully obvious that AoK:TC was never designed for a case study in Vivaldi; and why should it have been, considering the fact that it's an RTS?

Making Unselectable Objects

Learn how to make unselectable objects! It can be useful for cut-scenes (like a cloaked unit) and if you make one for the enemy, you won't be able to attack, but he will still attack you!

Adding Pre-game and Post-game Cinematics to your Scenario

In this article, I am going to show you how to prepare and convert a video for use with the 'Cinematics' section of AoK:TC in the 'Map Editor'. As an example here, I am going to be using RladalFatih's scenario '1453 - The Last Siege of Constantinople' which initially contained a video (and a very excellent video, I may add) that could not be played in game.