Tag: Design Habits

Beginner’s Guide to Scenario Design

Face it, everyone is a beginner at some point or another. You were (or are), I was, everyone was. Developing excellent design skills takes a lot of time and effort. In this guide I will not include very many specifics (trigger and map copy tricks, etc), but I will include plenty of guidelines.

Stories in Single Player: Eleven Guidelines

Ever wondered in a random map exactly why you're burning down a town like it's going out of fashion? Neither has anyone else, but on the other hand if you expect people to make the effort to download, and more importantly, enjoy your scenario they're going to want something with a bit more to it. Including some form of story is one of the ways of making your scenario more interesting, and it can go a long way to making it more memorable and enjoyable, as not everyone is into unprovoked mass murder.

How to Make Award-Winning Maps: Chapter 1 – Concept and Planning

This article is the first in a series discussing my approach to multiplayer designing. I will discuss my suggested approach to the concept/planning stage of development. It is written with a designer of any ability in mind.

How to Create a Quick Backup of Your Files

For modders and scenario designers creating backups is a must. Often you'll have done something which causes your game or scenario to crash so it's nice if you can go back to a working version, preferably as recent as possible. Well it's possible to automate this by using a windows batch file and I'll quickly show you how it's done.

How To Complete A Scenario

In my opinion, one of the main reasons so few projects get completed is the way that people approach them. It's all too easy to get bogged down and not feel like continuing, or skipping to another part of the scenario and ending up with a buggy mess of fragmented triggers that you can't work with and would take days to fix.