Tag: Flush Strategies

Fending off the Flush

I'm sure we have all experienced that terrible moment when you're 13 minutes into the game and you have skirmishers and spearmen wandering around your base, hacking away at your villagers and destroying your economy. You struggle to fend off these early soldiers only to find the flush intensified by finding such things as towers, MAA, and military buildings popping up in and around your base. At this point, most people say you've lost the game. However, fending your opponent off, and even having a comeback is more than possible.

The Flush

The term, "Flush" stood for "Feudal Rush" when it was invented a long time ago (possibly about five to six years back), back in the days of AoK. Nowadays, the "Flush" isn't just a "Feudal Rush," it's the strategy that defines how the game is now played. Everywhere you go in Zone Rated RM, you'll see a Flush, be it a Hun Flush or not (the Huns are the most popular civ to Flush with).

Goth M@A Rush

They key to success of this strategy is this M@A + skirm combo of Goths which can be deadly effective in an open feudal war.

Japanese M@A Rush

This strategy is usable on any open or semi-open land map, but works best on arabia. On arabia if you follow this guide well, you can hit the enemy economy with 4-6 men-at-arms (m@a) at around 11.45 - 12.45, with the option of getting scale mail armor while maintaining almost continuous villager production. Japanese have two bonuses which help this strategy very much - Cheap lumber camps/mills/mining camps from the start and faster attack rate of infantry from feudal onwards.

AK-47 Mongol Rush

<b>AK-47 Rush </b> - Man-at-Arms Rush with the help of a tower, perhaps adding skirmishers later, when you estabilise the economy - perhaps, is the fastest rush strategy. The goal of the strategy is to hit the enemy as soon as you can, just as a fast flush, 1 or 2 minutes earlier then the enemy flush.

Pyc_Hawk’s Teuton Tower Rush

I'm sure that many of you have heard by now of the dreaded Teuton tower rush. For those of you who haven't, you may be wondering why the <em>Teuton</em> tower rush in particular is so dreaded. <em>What makes it more effective than that of other civs?</em>