Tag: Random Maps
This tutorial assumes that you are familiar with the basic concepts of RM scripting -- ie. you understand what all the parts of a standard ES map script do, and you are able to write your own basic scripts. If this is not the case, I suggest you read my <a href="http://wp-aok.heavengames.com/blacksmith/showfile.php?fileid=12178">Updated New RMS Guide</a> or otherwise familiarize yourself with the basics of RM scripting.
Here you can find detailed information on most of the random map battlefields you will find yourself fighting for in Age of Empires II and The Conquerors Expansion.
<em>cliff_generation</em> is often regarded as one of the least interesting sections of a random map script (after perhaps <em>player_setup</em>). This because there is not that much that you can do to control where you place cliffs, and as a result, many people leave them off their script entirely. My goal is convince you that cliffs are an exciting and useful part of any random map script. Failing that, I at least want to show you that you do have some scope to customize your <em>cliff_generation</em> section to suit your needs.
As you might have guessed from the title of this tutorial, it <b>is</b> in fact possible to start different players with different resources and on different starting terrains.