Tag: Reference

Relative Market Efficiency

If your new market is completely finished, then when you delete your old markets, your carts will automatically go to the new market. However, your allies carts will go directly to his or her market and then stand idle, which may block your carts from getting through to trade. So communicate with your ally to keep the gold flowing.

Real Cost of Resources

Age of Kings is a game of military conquest, but beneath those charging armies is a powerful economic engine. Economic strategy is often more important than military strategy. To make the right choices you need to know the real cost of your assets in four economic sections: Pre-Castle (including both Dark and Feudal Ages), Castle, Imperial and Post-Imperial. This article will reveal the real cost of every resource, unit, building and technology in the Pre-Castle Age.

Rates of Fire

A few days ago MFO Blue sent me MFO's copy of the beta so I could do my unit tests.<br /><br /> Here are the results of my Rate of Fire (ROF) for all TC units with a few of my thoughts added. I apologize if anything is different from this beta and the released game. Soon MFO will come out with complete unit tables like we have for AOK and ROR.

Research Time

Knowing upgrade times of the technologies is a great tool to have. It could improve advancing, attacking, and initializing certain tasks greatly. In AoE knowing that it took 2 minutes to adavnce an age was the deciding factor for manyplayers to either not advance and build a defensive army verse a rush, or to go ahead andadvance, "I have the time." Below are all the times (in "GAME SECONDS").

An Insight About Gathering

As we all probably know, Age of Empires II - The Conquerors has four different types of resources that are required to build more units and structures, and research technologies - food, wood, gold and stone. Your civilians (Villagers and Fishing Ships) gather these resources in order to sustain your civilization. Let's give a close examination in each of these individually.

Long Swordsman

Learn more about the Long Swordsman unit!

Man-at-Arms

Learn more about the Man-at-Arms unit!

Militia

Learn more about the Militia unit!

Two-Handed Swordsman

Learn more about the Two-Handed Swordsman unit!

Champion

Learn more about the Champion unit!